Final Stage: Corona Mountain - Super Mario Sunshine Guide

May 2024 ยท 5 minute read

Welcome to IGN's Super Mario Sunshine Walkthrough. This page contains all the info you need to access and find the Shine Sprite and 10 Blue Coins in Corona Mountain for Super Mario Sunshine.

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This walkthrough was written using the original Gamecube version of the game. If you spot any differences between Super Mario Sunshine on the Super Mario 3D All-Stars collection and what's written in this walkthrough, please let us know in the comments below.

This guide has been updated with all new hi-res screenshots from Super Mario 3D All-Stars for the Nintendo Switch

Unlocking Corona Mountain

After you complete the Shadow Mario episode in every world, you will be able to reach this final stage. When you enter Delfino Plaza after clearing the final Shadow Mario episode, the whole town will be flooded, so simply chase him (in the back of the town) and enter Corona Mountain behind the highest pond on the hill, no longer blocked by a gate. Whether you come out victorious or not, Delfino Plaza will be not be flooded anymore, and you can re-enter Corona Mountain.

The Corona Mountain Shine

Corona1.jpg

Follow Shadow Mario, but once you're in Corona Mountain, you will need to do some lava hopping in order to progress. This stage is simple and straightforward, however, if the lava is touched, you will lose a life automatically. You will be operating primarily with the Hover and Rocket nozzles, but the Turbo Nozzle will not be seen. There are two types of platforms inside the volcano - spiked and flaming. Either platform will kill Mario instantly (from accumulated damage) if he lands on it while dangerous.

Corona2.jpg

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The spike platforms alternate between "safe" and "lethal" on a timed basis. If Mario hoses down a flaming platform, it will be safe to land on for five seconds, then the platform will relight and roast Mario. Given that the safe/unsafe states of the spiked platforms are not under your control, you will probably prefer flaming platforms instead. Simply aim the water streams (move back or forward, never turn) while in Hover mode and land when the platform is extinguished. Take off soon afterwards, or you will get roasted. When you do have to land on a spiked platform (past the 1-up will be the first of many times), try to take off after the spikes have protruded for one second or so. This way, when you approach the platform, the spikes will have retracted for Mario to land safely. Do not worry about running out of water; Mario will mostly likely die long before he does run dry.

Corona3.jpg

The end of the first third of this mini-stage is marked by the platform with a constant stream of water (for refilling the waterpack), a second 1-up in a box, and a speedier version of the Noki Bay boat. Note that this boat handles much faster forward than backward, so use the spray sparingly when you are opting to go forward. There is a water fountain of sorts midway through the lava boat trip, just try to avoid the rocks, or Mario will sink the boat and start cooking in his own juices.

Corona6.jpg

The final lava island has the lone red tool box you will need for the next phase. Grab the rocket part and look up (first person view). This vertical phase will require several well aimed, well timed rocket jumps to the various cloud platforms. Some of the cloud platforms will be moving. Some will be stationary. Try to keep Mario over the island in case you miss. Losing one tick of life is better than getting killed outright. Once you reach the last cloud, you will start your fight with Bowser.

Corona4.jpg

Bowser's size is really inconsistent throughout the games, but with his "Koopa magic", who knows what he can do? With the rocket part still attached, Mario's first task is to stay alive by sticking to the edge of the bowl (the hot tub the Boss is in). You can use the spray to attack the projectiles being fired at Mario, but to put the damage on the Boss, you will need to do Atmospheric Re-entry move. The bowl is shaped in a circle, but has five "tips" like that of a Shine Sprite. There are fireball icons at the end of each tip. Head out to the end of the tip, charge the rocket jump and do Atmospheric Re-entry at the height of the rocket jump to shatter one of the tips.

Corona5.jpg

When a tip shatters, Mario needs to scramble back to the relative safety of the bowl's edge to access the next tip. This will prove the most trying part of the fight, since each tip will break in to a random number of parts and pieces. Use single jumps (or the rocket jump if you are desperate) and get back to the edge of the bowl regardless of the cost. Unless you stop moving, there is little Bowser and Bowser Jr can do in terms of damage on Mario. Falling into the green water will only damage Mario, so wrestle the Analog stick to stay on the bowl edge. As you run around the bowl's edge Bowser will shoot fire ahead of Mario; you can either use run and slide with B to reach the next tip before Bowser starts, or you can head in the opposite direction to the next tip, then when Bowser shoots fire, run towards the next tip. To save time you can charge up the Rocket Nozzle as you run towards each tip's fireball icon. Shatter all five tips and the game will finish!

You get a Shine star added to your count in Delfino Plaza for defeating Bowser (you don't have to find then jump into this Shine star).

Corona Mountain Blue Coin Locations

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(Corona Mountain) - Click on each coin for a helpful screen shot.

Video Guide

Up Next: Delfino Plaza Shines Checklist

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